Planet Painter Documentation
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  • Planet Painter's Game Design Document
  • Document Revisions Table
  • Concept
    • High Concept
    • Game Pillars
    • Game Description
    • Gameplay Loops
    • Target Player
    • Gameplay Minute
      • Core Loop: Move
      • Core Loop: Paint
      • Core Loop: Change Color
      • Interactable: Switch
      • Interactable: Door
      • Interactable: Painter Box
      • Interactable: Blocker Box
      • Interactable: Water Box
      • Primary Goal
      • Tertiary Goal
      • Menu: Level finish
  • Gameplay
    • Hierarchy of Epics (Core Gameplay Mechanic breakdown)
    • Player’s Objective
    • Camera / HUD
    • Controls
    • Game Metrics
    • Communication / Conveyance Mechanisms
    • Player Movement / Interactions
  • Gameplay Details
    • Backstory
    • Main Character
    • Concept
    • Skills System
    • Objects System
  • World Layout
    • Game World Overview
    • Level Progression
    • Environments
    • Concept
  • Level Details
    • Level 1: Desert Planet
    • Level 2: Forest Planet
    • Level 3: Ocean Planet
    • Level 4: Nebula Planet
    • Level 5: Stone Planet
    • Level 6: Lava Planet
    • Level 7: Pasta Planet
    • Level 8: Cyper Planet
  • Menu System
    • Menu Flow
    • Menu Descriptions
    • Menu Details
    • Game Over Screens
  • References
  • Android Submission
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Planet Painter's Game Design Document

presented by Wintermoon Studio

Position Title
Name
Sigature

Level Designer

Cheng Huang

Cheng Huang

Level Designer

Sereen Hamideh

Sereen Hamideh

Artist

Bess Qu

Bess Qu

Artist

Ray Yin

Ray Yin

Programmer

Yu-Wei Tseng

Yu-Wei Tseng

NextDocument Revisions Table

Last updated 6 months ago