Planet Painter Documentation
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  • Planet Painter's Game Design Document
  • Document Revisions Table
  • Concept
    • High Concept
    • Game Pillars
    • Game Description
    • Gameplay Loops
    • Target Player
    • Gameplay Minute
      • Core Loop: Move
      • Core Loop: Paint
      • Core Loop: Change Color
      • Interactable: Switch
      • Interactable: Door
      • Interactable: Painter Box
      • Interactable: Blocker Box
      • Interactable: Water Box
      • Primary Goal
      • Tertiary Goal
      • Menu: Level finish
  • Gameplay
    • Hierarchy of Epics (Core Gameplay Mechanic breakdown)
    • Player’s Objective
    • Camera / HUD
    • Controls
    • Game Metrics
    • Communication / Conveyance Mechanisms
    • Player Movement / Interactions
  • Gameplay Details
    • Backstory
    • Main Character
    • Concept
    • Skills System
    • Objects System
  • World Layout
    • Game World Overview
    • Level Progression
    • Environments
    • Concept
  • Level Details
    • Level 1: Desert Planet
    • Level 2: Forest Planet
    • Level 3: Ocean Planet
    • Level 4: Nebula Planet
    • Level 5: Stone Planet
    • Level 6: Lava Planet
    • Level 7: Pasta Planet
    • Level 8: Cyper Planet
  • Menu System
    • Menu Flow
    • Menu Descriptions
    • Menu Details
    • Game Over Screens
  • References
  • Android Submission
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  1. Concept

Gameplay Loops

Figure 02: Core Loop
Figure 03: Secondary Loop
Figure 04: Tertiary Loop
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Last updated 6 months ago