Controls

Component
Description
Camera
Movement:
The camera is initialized at the player’s position and follows the player’s movements, ensuring the player always remains at the center of the camera.
Angle:
The camera is positioned at a top-down angle, while the map uses 2D images with a faux 45-degree perspective, creating an illusion of 3D.
Control D-pad
Player uses a D-Pad to move the character. The player walks freely but paints on a grid system.
Pause Button
Allow the player to stop the game and the pause menu pops up.
Interact Button
Allow the player to interact with the switch and doors.
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