Controls

Figure 20: D-Pad

Component
Description

Camera

  1. Movement:

The camera is initialized at the player’s position and follows the player’s movements, ensuring the player always remains at the center of the camera.

  1. Angle:

The camera is positioned at a top-down angle, while the map uses 2D images with a faux 45-degree perspective, creating an illusion of 3D.

Control D-pad

Player uses a D-Pad to move the character. The player walks freely but paints on a grid system.

Pause Button

Allow the player to stop the game and the pause menu pops up.

Interact Button

Allow the player to interact with the switch and doors.

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